Moore Markhams and Parker Warburton Team Architects

No Ideas

The Barley Twists

The Bowlers

The Peaky Blinders

The Chimney Sweeps

 Warehouse Precinct Scavenger Hunt (WPSH)

PLAYER FEEDBACK

Thanks for leaping into the barmy spirit of Trickster’s Warehouse Precinct Scavenger Hunt with curiosity, creativity and humour!

It’s important to us that all players have a great time and your honest feedback will help us refine and grow this young product to that end. We appreciate your generosity in taking the time to share your thoughts.

Please do not be gentle - we can take it!

5 Outa 5
Trickster's Tenets of Challenge, Explore Collaborate and Play are woven into the design of each game. How was it for you?
How much FUN was the Scavenger Hunt for you?
How was the overall difficulty level?
On a scale from 1 to 5, how much EXPLORATION did you do?
On a scale from 1 to 5, how much does WPSH rely on TEAMWORK?
On a scale from 1 to 5, how much is WPSH about being PLAYFUL?
The Ugly, the Bad and the Good!
Yes, in that order...
Were there any questionable elements which ruined your experience? If so, please describe.
Which elements made the game less enjoyable - and why? Were there any challenge types would you prefer fewer of? And how could we improve the overall game?
What were your highlights? Which challenges did you enjoy the most, and why?
The Juice
Which locations did you enjoy the most and why?
Which activities really brought out your own creativity?
What did you learn about your team? Did anything surprise you?
Was your curiosity about the Precinct satisfied? How? And if not, what else could we consider including?
The Future
We're designing a puzzle game in conjunction with Dunedin Railways (we'll keep you posted on that) plus an Arts Precinct Hunt in the central city. Where else in Dunedin would you love to explore through a game?
 

Thank you so much.